The fact that there’s also an excellent roguelite mode one could easily lose dozens of hours in, and that’s just casually thrown in as an optional activity for the heck of it, is just mind-boggling. The four playable characters are extraordinarily different from each other and mastering them all is a blast, the deep RPG mechanics and loads of secrets to discover make the temptation to keep the headset on for just another half hour or two a seriously troubling habit, and the combat, exploration, and puzzles make every new dungeon an action-packed, deeply satisfying adventure that easily surpasses almost everything that’s previously been accomplished in virtual reality.
Not only does this standout sequel manage to masterfully imagine what a massive, big-budget RPG might look like in VR, it astonishingly reinvents itself several times throughout its 90+ hour runtime, making those hours absolutely fly by.
For those who have been patiently waiting on the sidelines for VR to give you a reason to get off the couch and flail your arms around, Asgard’s Wrath 2 might very well be the incredibly ambitious, open-world reason you’ve been waiting for.